How the game works
Run, jump, collect gems, and reach the flag across two stages.
Your goal
Cross both stages, collect gems, avoid hazards, and reach each goal before lives or time run out.
How to play
- Focus the play frame and begin moving through the stage.
- Jump over hazards and collect gems for points.
- Reach the flag, then complete the second level.
Controls
Desktop
Move with Left/Right or A/D. Jump with Space, Up, or W. P pauses, M mutes, and Enter restarts or continues.
Mobile
The pinned upstream version has no touch controls; use a physical keyboard.
Rules & scoring
- You begin with three lives and a visible timer.
- Hazards and enemies can cost a life; stomps and gems add points.
- The magenta power-up temporarily grants a double jump.
Gems award 100 points and enemy stomps award 200. Score remains in the active session.
Useful tactics
- Use short jump taps for low arcs and longer presses for full height.
- A jump just after leaving an edge can still register.
- Pause before leaving the frame because the timer is part of the challenge.
Questions
Who created Pixel Hop Twins?
stm1978 created it; code is MIT licensed and original assets are CC0.
Why does touch not move the character?
This source snapshot exposes keyboard controls only.
Are levels fetched elsewhere?
No. Both level files are hosted inside Pocket Parlor.